﻿using UnityEngine;

public class PropertyElementTransparentTile : PropertyElement {
	public PropertyElementTransparentTile() {
		Name = "TransparentTile";
		Position = new Vector3(0, 1, 0);
		Rotation = Quaternion.Euler(new Vector3(90, 0, 0));
		Scale = Vector3.one;
		TexturePath = ResourceConstants.Textures.WHILE;
		Color = new Color(1, 1, 1, 0.2f);
	}
}